1. The Serpent's Lair
SG-1 must stop Apophis's invasion force before it reaches Earth, and escape with their lives.
2. In the Line of Duty
Carter is possessed by a Goa'uld who claims to be an enemy of the System Lords. The Goa'uld, Jolinar of Malkshur, is being hunted by an assassin.
3. Prisoners
SG-1 is put on trial and exiled to a prison world, where a woman maintains a strange control over her fellow prisoners.
4. The Gamekeeper
SG-1 is imprisoned in a virtual reality realm and forced to relive the worst moments of their lives over and over.
5. Need
Jackson becomes addicted to the effects of a Goa'uld sarcophagus, and falls for the planet's manipulative princess.
6. Thor's Chariot
SG-1 returns to Cimmeria, and finds that without protection from the Asgard the planet has been invaded by the Goa'uld.
7. Message In a Bottle
SG-1 discovers an ancient artifact that takes O'Neill and the S.G.C. hostage.
8. Family
The SG-1 team attempt to rescue Teal'c's son, who has been kidnapped and brainwashed by Apophis. Teal'c learns disturbing news about his wife.
9. Secrets
Jackson discovers that his wife has returned to Abydos, and is nine months pregnant with the son of Apophis. O'Neill must keep the secret of the Stargate program from being uncovered.
10. Bane
Teal'c is infected with deadly venom from a giant insect, and begins a terrible transformation. When he escapes the S.G.C., SG-1 must find him before Colonel Maybourne does.
11. The Tok'ra, Part 1
SG-1 locates the Tok'ra, a Goa'uld resistence movement who oppose the System Lords, and attempt to form an alliance. Jacob Carter's cancer brings him near death.
12. The Tok'ra, Part 2
While SG-1 tries to form an alliance with the Tok'ra, a spy betrays the rebels to the Goa'uld. Jacob Carter finds that the Tok'ra may be his only hope of survival.
13. Spirits
SG-1 finds a planet inhabited by Native American Indians, protected by spirits who are actually advanced alien shapeshifters.
14. Touchstone
SG-1 is accused of stealing an important weather-controlling device, sending a primative planet into chaos. The team discovers that Earth's second Stargate is being misused.
15. The Fifth Race
O'Neill becomes the unwilling receptacle for a library of alien knowledge, and ends up at an unlikely meeting with the Asgard.
16. A Matter of Time
After gating to a world on the edge of a black hole, the S.G.C. cannot disengage the Stargate. All of Earth becomes endangered by the time-distorting gravity field.
17. Holiday
SG-1 discovers an elderly man known for developing technology to fight the Goa'uld. Daniel is tricked into switching bodies with the man, Ma'chello, who believes he is "owed" for all the good he has done.
18. Serpent's Song
Apophis, SG-1's greatest enemy, seeks sanctuary from Sokar and ends up near death in the S.G.C. infirmary.
19. One False Step
A group of primative aliens begin to fall deathly ill after SG-1 arrives.
20. Show and Tell
A young boy arrives through the Stargate, and warns of a plot by invisible aliens to kill all of the human race in order to rob the Goa'uld of potential hosts.
21. 1969
A cosmic accident causes SG-1 to be sent back 30 years into Earth's past, where they must locate the Stargate and find a way home.
22. Out of Mind
O'Neill, Carter and Jackson awaken from stasis in what appears to be the S.G.C. -- almost 80 years in the future. The three are asked to recall key events from their journeys.
descriptions adapted from: http://www.gateworld.net/sg1/s1/index.shtml
Contributed By Apollo
[ Last edited by spratt89 at 4-8-2011 07:23 ]